Buildings:General

From Official Stronghold Kingdoms Wiki
Jump to: navigation, search
Building Image Description Produces Notes
Village Hall Villagehall.jpg The only building which cannot be relocated, the village hall sits at the centre of every village, and does not need to be placed by the player. This is where banquet goods are stored. The closer that housing, decorative, entertainment and justice buildings are placed to the village hall, the more effective they are. N/A
Hovels Hovel.jpg Hovels are used to increase the number of peasants which may be housed in a village. The closer the hovel is to the village hall, the greater the number of peasants that can be housed in it. The size of the hovels may be upgraded with Housing Capacity research, found in the Education tab of the research tree. The base cost of placement is 200 wood and 400 stone. housing space
Decorative Buildings Decorativebuildings.jpg There are five types of decorative buildings: Flower Beds, Dovecotes, Stone Statues, Formal Gardens and Gilded Statues. Each increases the honour multiplier of the village they are in. The closer each building is to the village hall, the greater its honour bonus will be. Before these buildings may be placed, players must research Decoration in the Education tab of the research tree. The maximum honour multiplier for each building is: Large flower beds - +2, dovecotes - +4, stone statues - +6, formal gardens - +6, gilded statues - +8. All Decorative Buildings require gold, stone and wood to place. The cost of placement ranges from 50 wood, 50 stone and 100 gold up to 500 wood, 500 stone and 1,000 gold. honour
Entertainment Buildings Entertainmentbuildings.jpg There are five types of entertainment buildings: Theatre, Jester’s Court, Dancing Bear, Troubadour Arbour and Maypole. Only one (1) of each of these buildings may be placed, and each increases the popularity of a village. The closer they are to village hall, the greater the popularity bonus they give. Before these buildings may be placed, players must research Literature in the Education tab of the research tree. The maximum popularity bonus for each building is +6. All Entertainment Buildings require wood and stone to place. The cost of placement ranges from 1,000 wood and 3,000 stone up to 10,000 wood and 15,000 stone. popularity
Religious Buildings Religioustbuildings.jpg There are five types of religious buildings: Small Shrines, Large Shrines, Chapels, Churches and Cathedrals. Religious buildings are used to generate faith points, which are used by monks when performing actions in the world. Some religious buildings also give honour multiplier bonuses. Before these buildings may be placed, players must research Theology in the Education tab of the research tree. The faith and honour multiplier bonuses are: small shrine - +1 faith point, large shrine - +4 faith points, Chapel - +8 faith points & +3 honour, church - +15 faith points & +8 honour, cathedral - +100 faith points and +26 honour. All Religious Buildings require stone and wood to place, ranging from 500 up to 30,000 wood and stone. Chapels, Churches and Cathedrals also require gold to place, ranging from 1,000 to 20,000 gold. faith points, honour bonus
Justice Buildings Justicebuilings.jpg There are four types of justice buildings: Stocks, Burning Post, Stretching Rack, and Gibbet. Each increases the honour multiplier for the village they are in but gives a negative to popularity. Before these buildings may be placed, players must research Justice in the Education tab of the research tree. The maximum honour bonuses are: stocks - +16 honour & -5 popularity, burning post - +20 honour & -5 popularity, rack- +24 honour & - 5 popularity, gibbet - +28 honour & - 5 popularity. The closer to the village hall, the greater the honour multiplier. All Justice Buildings require gold, wood and stone to place. The cost of placement ranges from 2,000 gold, 1,000 wood and 1,000 stone up to 20,000 gold, 10,000 wood and 10,000 stone. honour bonus, negative popularity
Personal tools
Namespaces

Variants
Actions
Navigation
General
Getting Started
Gameplay - Economy
Gameplay - Military
Gameplay - Misc.
Rules & Policies
Languages
Help
Toolbox