Buildings:Resources

From Official Stronghold Kingdoms Wiki
Jump to: navigation, search
Building Image Description Produces
Stockpile Stockpile.jpg The stockpile is the first building which must be placed in any new village. The stockpile is where resources and weapons are stored. The capacity of the stockpile may be increased by researching Engineering and Stockpile Capacity in the Education tab of the research tree. Stockpile Capacity will only increase the space for resources, not weapons. Players must research Armoury Capacity to increase weapon space. The closer the resource buildings are placed to the stockpile, the more productive they will be. The stockpile may be sited and re-sited almost anywhere in the village. N/A
Woodcutter's Hut Woodcutter.jpg The woodcutter's hut is used to produce wood, may be placed in all village types, and must be placed next to the trees. The Forest village type will yield the greatest wood production. The production rate of this building may be increased by researching Forestry in the Industry tab of the research tree. It may also be increased by upgrading the Woodcutters' Guild in the parish capital. Strategy cards may also give a production bonus. It requires wood and stone from the stockpile to be built. The initial cost of placement is 25 wood and 50 stone. Wood.PNG
Stone Quarry Quarry.jpg The stone quarry is used to produce stone, can be placed in all village types, and must be placed on stone deposits in the village. The Mountain Peak village type will yield the greatest stone production. The production rate of this building may be increased by researching Stone Quarrying in the Industry tab of the research tree. It may also be increased by upgrading the Stone Quarry Guild in the parish capital. Strategy cards may also give a production bonus. It requires wood from the stockpile to be built. The initial cost of placement is 200 wood. Stone.PNG
Iron Mine Ironmine.jpg The iron mine is used to produce iron, may only be placed in village types Lowlands, Highlands and Mountain Peak, and must be placed on iron deposits in the village. The Mountain Peak and Highlands village types will yield the greatest iron production. Before this building may be placed, players must research Iron Mining in the Industry tab of the research tree. The production rate of this building may be increased by further researching Iron Mining, and by upgrading the Miners' Guild in the parish capital. Strategy cards may also give a production bonus. It requires wood and stone to build. The initial cost of placement is 950 wood and 190 stone. Iron.PNG
Pitch Rig Pitchrig.jpg The pitch rig is used to produce pitch, may only be placed in the village types Highlands and Marsh, and must be placed in the marshy areas of the village. The Marsh village type will yield the greatest pitch production. Before this building may be placed, players must research Pitch Extraction in the Industry tab of the research tree. The production rate of the building may be increased by further researching Pitch Extraction, and by upgrading the Pitch Workers' Guild in the parish capital. Strategy cards may also give a production bonus. It requires wood to build. The initial cost of placement is 1600 wood. Pitch.PNG
Market Market.jpg The market is used to trade resources with other villages, and sell goods to parish capital stock exchanges. Before this building may be placed, players must research Merchants' Guilds in the Education tab of the research tree. Once a market has been built, and before any trading activity can begin, the player must create Merchants. The maximum number of merchants which can be commissioned for each market may be increased by further researching Merchants' Guilds. A total of 10 markets may be placed in each village. Strategy cards may give a trading bonus. It requires wood and stone from the stockpile to be built. The initial cost of placement is 2,000 wood and 3,000 stone. N/A
Personal tools
Namespaces

Variants
Actions
Navigation
General
Getting Started
Gameplay - Economy
Gameplay - Military
Gameplay - Misc.
Rules & Policies
Languages
Help
Toolbox