Captains
From Official Stronghold Kingdoms Wiki
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| Unit Type |
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| Rank Required |
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| Research Required |
| • level 1 - Military • level 1 - Leadership • level 1 - Captains |
| Total Cost |
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| Resources Needed |
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| Unit Space |
| 1 |
Captains are unique, and they are necessary when buying/capturing/razing villages. They also have a variety of tactics when attacking - all of which must be researched. Before captains can be created however, players must first research Captains, which is found in the military tab of the research tree. More than one captain per village is possible, depending on the amount of research you have completed.
When sent with an attacking army, the captain has a set of tactics he can use, which is dependant upon the level of your tactical research. To choose which tactics the captain will use, click on the captain figure before you launch an attack - this will bring up the tactical choices panel. Each command may be delayed for a certain period of time (5 to 200 seconds) before the action is performed.
Each time a captain is purchased, the cost will increase by 1,000 gold (i.e. the first captain will cost 1,000 gold, the second captain - 2,000 etc.). However, if the captain dies in battle, the cost will reset to its previous level. If a captain is used to successfully capture or buy a village, the cost increase remains.
TIP: More than one captain may be used at a time, each giving a different tactical command (dependant upon your level of research).
TIP: Captains do the same amount of damage as a knight, and have the most hit points of any troop.
Tip: Captains are essential for capturing villages, so it is vital that they survive the battle! It is therefore useful to place them further back from the rest of your troops, so reducing your chances of losing them.
Contents |
Using the Captain
Captains have multiple uses in Stronghold Kingdoms. They can not only capture/buy villages, but they can also lead armies, direct them, and if necessary, heal them.
In order to gain access to Captains, you must be at least Rank 12 (Alderman), and have completed the required levels of research ( please see the sidebar to the right).
Buying/Capturing a village
Troop Skills
Delay - Delays the army within a five (5) tile area around the Captain. This skill can be used from the beginning, it is not Research dependant (via "Tactics").
TIP: It can be useful to have certain troops hold back while archers or catapults fire.
Rallying Cry - Heals the troops surrounding the Captain within a five (5) tile area.
Arrow Volley - Fires arrows from the corner of the map to the area beside the Captain.
Battle Cry - Increases the damage done to walls by the troops surrounding the Captain.
Catapult Volley - Fires a catapult volley from the corner of the map to the area beside the Captain.
